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Old Dec 27, 2009, 09:20 AM // 09:20   #41
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RA is not a serious form of PvP like HA or GvG, this is not needed.
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Old Dec 27, 2009, 09:42 AM // 09:42   #42
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Originally Posted by Reverend Dr View Post
The instant action of RA is the only real positive that the arena holds. Any attempt to make it more serious is going to end up approaching TA. Even if you did like TA and dislike that it was removed, you cannot avoid the fact that TA was a ghost town.
I quite agree with the first sentence. But if you consider the instant action be such a positive thing, don't you think that something more 'TA like' with instant team assignment would be much more popular and fun than TA and RA ever were?
The same goes for the idea of random HA, instant action is very much ftw imo, and random player assignment prevents very specific team build to be used - and some people keep saying how those are lame.
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Old Dec 27, 2009, 09:47 AM // 09:47   #43
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Originally Posted by Winterclaw View Post
RA is not a serious form of PvP like HA or GvG, this is not needed.
If by not serious you mean, "doesn't require lots of preparation time or lend itself naturally to elitism," then sure, it's not serious. But if that's what you mean by not serious, then I would say that lack of seriousness makes it better than them.
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Old Dec 27, 2009, 10:52 AM // 10:52   #44
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I wouldn't mind seeing something new like "Random Arranged Arenas."

The problem with this is that there's no way for the game system to arrange teams in any sensible automated way without knowing in advance what the build options are. You can't have melee Ritualists or healer Dervishes, etc.

You also couldn't set up a system where players self-report their build's "role" as you could get teams setting up syncs fairly easily within that context.

So basically you'd end up with a system that has to have preset builds and you can only choose a build from the builds that are built into the system. It basically becomes Codex Arena except even more restrictive and with no control over your teammates.
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Old Dec 27, 2009, 03:23 PM // 15:23   #45
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Originally Posted by Chocobo1 View Post
Did you even think before you wrote this? You want to take the RANDOM out of RANDOM arenas.

I don't know what to say, seriously.
Take Random out of Random arenas like Syncing?
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Old Dec 27, 2009, 03:34 PM // 15:34   #46
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Originally Posted by Winterclaw View Post
RA is not a serious form of PvP like HA or GvG, this is not needed.
In a four year old dead game, it's pretty safe to say NONE of the PvP format's are serious. For that matter you might as well declare ALL games in general a joke [by your reasoning], and not to be alloted any attention whatsoever [by YOUR logic].

..and if Anet were to follow your logic..?

Boy, would there be alot of displeased customers out there!
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Old Dec 27, 2009, 10:16 PM // 22:16   #47
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Originally Posted by Netsu View Post
But if you consider the instant action be such a positive thing, don't you think that something more 'TA like' with instant team assignment would be much more popular and fun than TA and RA ever were?
This game definitely needs (or needed) more arenas that were pick up and go instant action. However this game is far more team based than any other. There was random selection GvG in beta for a while, but it ended up particularly terrible and was removed. I imagine that it would go over better in modern meta where there are so many split templates that need less support and the removal of the guild thief, but I still don't feel that something as organized as GvG is going to be popular or satisfying with a random entrance.

About the best that could be offered is something more AB-styled. I very much enjoyed the beta AB's. While many people were complaining that party-wide effects were too strong, the worst of them have been reduced to shout-range and even back then one person in a corner spamming skills never made up for an active person engaged in battle/capping.

I personally feel that a larger game mode (12v12 or 16v16) where most of the team is made up of randoms and no option for forming complete teams would go over quite well. It really is a shame that AB has so few maps and stagnates on the same group of maps. Of course this would be a new game format that is simply not going to be developed.
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Old Jan 01, 2010, 09:40 AM // 09:40   #48
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Originally Posted by Zahr Dalsk View Post
This. I'll bet you if they made an HA that was almost identical to current HA (same rewards and end chest, same maps, etc) but used RA's random team formation instead, people would swarm to it and have loads of fun. I'd LOVE something like that. It'd be way better than HA as it stands could ever hope to be.
Did you know that I love you for suggesting this?

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Originally Posted by Winterclaw View Post
RA is not a serious form of PvP like HA or GvG, this is not needed.
Unfortunately, that part of your statement is debatable nowadays.
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Old May 03, 2010, 12:39 AM // 00:39   #49
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Random Arenas isn't serious PvP. Neither is HA, or GvG, or Guild Wars, or gaming, or life...

/deleted!
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Old May 03, 2010, 01:08 AM // 01:08   #50
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Sorry man it's random arenas with a capital RA for a reason. Besides, you will make wait times to get in horrendous.
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Old May 03, 2010, 01:44 AM // 01:44   #51
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AB allows you to create teams of four with whatever composition you so desire. Do that if you want more structure in your games.
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Old May 03, 2010, 04:09 AM // 04:09   #52
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I want more structure in RA as opposed to AB because I like wearing a title named "Gladiator", not Savior of the [blah-blah]. Also, I don't like AB because it means you have to deal with the rest of the teams being bad for longer periods of time, unlike in RA where the matches go by alot faster and you can suicide if a team is bad or short a player or three. There's also alot more /report and dishonor potential in AB, which I don't like.
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Old May 03, 2010, 04:47 PM // 16:47   #53
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RANDOM means random.

That means that if you end up as a team of 4 warriors, you suck it up and die with honor.
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Old May 03, 2010, 04:59 PM // 16:59   #54
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Originally Posted by Winterclaw View Post
RA is not a serious form of PvP like HA or GvG, this is not needed.
Depends what you mean by 'serious'...To me it's the only 'left' realistic serious form of PvP in GW.No heroes, no shrines, no petty little aids!

A friend said i'd like to see Ranked Random Arenas next to unranked, that sounded like a good idear.Since new people start in RA because PVE now is boring since heroes, and don't know how to play or haven't got any skills.
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Old May 10, 2010, 05:58 PM // 17:58   #55
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RA is good because of its randomness unlike team arena which you can win hundred and hundred of matches without problems. You team up with a noob, no problem lose then go again. You think you have noobs in your team is bad? Hey other team suffer the same too, don't complain.
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Old May 11, 2010, 10:53 AM // 10:53   #56
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Only half of it. I don't know about you, but I'm into RA not because of the crappy team composition that I get 90% of the time, but because it's so casual and I can join a game any time.
Same here /not signed. Deal with it. You rolled a crappy team you play on a crappy team. It's a GAME remember? Besides I've been on teams without a monk and we stomped everyone all the way into Team Arena's from RA. So, there is no specific must have setup to win....remember the game is about SKILL not what character you play.
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Old May 11, 2010, 11:47 AM // 11:47   #57
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This idea is one of the few original ideas posted in this section these days. It would be interesting to at least have a little structure. If i wanted Random everything id just sit in Fort Aspenwood and watch the shadow form sins and Frenzy Heal sig warriors get rolled by turtles. Making RA have designated structure would improve its replayability. It would also kill its Random Arena status though. Meaning each "section" would have a prefered meta so it would soon be 1 woh, 1 sw sin, 1 mind blast and 1 pd mesmer or sv necro or something. It would come to the point that any playing outside that would be seen as a burden and be reported using the /report abuse feature. Maybe Anet fix it to no more then 2 of the same profession in a group? Because i have gone in on a Sin and ended up with a 4 sin team vs a 2 sin + 2 others team. 3/4 of RA being sins is just sad. Odd idea id have to say. /meh idea needs minor fixes to be signable
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Old May 11, 2010, 08:19 PM // 20:19   #58
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/notsigned.

wouldn't really help.
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Old May 18, 2010, 07:50 AM // 07:50   #59
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Wow I didn't know this thread was here :/ so feeling stupid now.

Okay first of all to the idiots who keep doing this RANDOM hurhur RANDOM arena...just understand this it's not RANDOM as you think. What about all the people syncing and rolling through actual crap teams so why not make it a little organized instead of having to sync.

And like the OP said random doesn't have to mean random classes just random players.

Having a monk is best option for smooth casual gameplay, no frustation, no waiting for the right balanced team, quick pvp action for ppl who never get to GVG/HA because of discrimination, even if you lose the first match it won't be because you got raped by a monk team. I want to fight with fair odds for my team instead of being forced to resign every other match and keep playing monk roulette.

Bring TA back.
Nerf syncing.
g12 is 40000 glads...you can only dream of getting g8/9 or 10 right now let alone g12
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Old May 18, 2010, 12:18 PM // 12:18   #60
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Originally Posted by Demonlord Matt View Post
Are you kidding me? RA is to keep you prepared for anything, hence the random... IF you want to take that out, I suggest receiving psychological evaluation.
Lol geesh. harsh much? Give the OP a break. But I see what he's saying he just came off waaay to "random" haha
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